ago. Submarines with this engagement rule will tend to flee from a group of defending. But ships to use would be destroyers, and maybe 1-2 LC if you can spare them (eg if you are england/usa/japan). If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. Ground-based planes assigned to the sea zone can only join the fight in a limited amount based on HP of ships in battle and the duration of the battle). r/hoi4. For the grand fleet composition you want the same amount of BBs and CVs and tons of Cls and escorts. Convoy raising works by blocking landing craft and cutting supply lines to overseas divisions. 1 patch and the La resistance DLC. Gain air supperiority through number of fighters there. As U. (You may mix subs and heavy subs with each other. Escort efficiency How quickly ships assigned to Convoy Escort missions can come to the defense of convoys. was and is atm. They will also provide shore. (You may mix subs and heavy subs with each other. Your fleets will actively defend transports in the sea zone, which includes invasion transports. BB/SHBBs with 5 escorts per each cap. There are video tutorials and guides on YouTube. Target cost 5200-5300. You want 6-8 per task force, with a ton of task forces. Extremly costly for medium gain, but if you have the oil, it works quite nice. Rejigger as necessary if Allies have convoy escorts or sub hunters in an area. - STANDARD SUBMARINE: level 3 hull: 3 submarine torpedo tubes, best engine you can, 1 snort for sub visibility makes him harder to detect. Integrated Air Arm: this spirit is available if you have the Base Strike naval doctrine. It’s definitely pretty helpful to annihilate enemy fleets while studying ship designs and fleet composition. I think this is a more efficient use of IC than convoy escorts, tbh, but you may find otherwise. Not good for anything else except convoy raiding. You don’t seem to mention carriers much, yet they’re incredibly cost effective, and a vast vast majority of the time will demolish an equally costed light attack CA fleet, assuming 1940 tech, both because one side having carrier planes gives the other a large positioning penalty, letting. all convoys gone including the 8k i had in storage, and my trains were also all gone, in fact. This fleet also works for convoy escorts but if your enemy is spamming pretty much only subs you can cut the CL and make more individual convoy escort fleets out of pure DD. can disrupt trade, can disrupt lend leasing, reduces war support, and can potentially destroy land units that are traveling across water via convoys. Kalibos. A major like those mentioned before would use scouts of 10destroyers 2LC while the remaining des/lc would remain with your strike fleet to screen. About navy: build only destroyer 1 with depth charges and use them for convoy escort (5 destroyers per fleet). It looks like that the sea works just like the States, they have smaller regions where they search for each other or try to avoid trouble. Dec 11, 2018 1. This can be attached to your patrol screen fleet for max convoy and sub destruction. Do naval invasions now work reliably without the invasion fleet being wrecked by a single sub or destroyer while your fleet meant to protect the invasion is locked in a completely different fight?I’ve had at least one line of Early Hull Destroyers with anti-sub weapons in construction since the start. 5 production per day. Group all the big ships and many escorts, especially of more modern types, in one main fleet. To bring an end to this naval guide, we can conclude: Heavy Cruiser Light Attack spam is the current naval meta, especially in Multi-player. Make sure all convoy protection fleets are set to automatic split off and high repair priority and add all your dockyards to the potential repair queue. Naval exercise. However, submarines are effective against battleships and carriers, so I'd use them to destroy the royal navy in preparation for full landing forces. This guide does not contain much theory behind ship combat; if you wish to know more about ship stats and fleet composition, go the the wiki [hoi4. Minelaying : Lays mines, giving you extra naval superiority, and increases the chance of enemy ships randomly sinking, and reduces enemy ship speed by up to 80% (!). A. This can only be done while at war, these ships will lay mines in a region which have a chance to damage or sink enemy ships/convoys and contribute to your naval supremacy score. Fleet in Being if you want convoy escort. . You need to disrupt enemy trade, supply, and invasions. 0 --- Minimum: 5 DDs, 1 CL; Maximum: 15 DDs, 4 CLs, 2 CAs ; Patrol. Misc: - Build radar stations all over the Pacific. Hit F2, to open the naval map mode. A fast CVE instead of the CL. 5 sea zones. I can't say what kind of fleets the UK sends into the Med but the effect is that I start losing convoys and if after 1 year of war I haven't closed off Gibraltar, my Convoys go down to 0 and I am done. You probably want to keep these as cheap as possible (i. Convoy Escort Group --- Minimum: 5 ASW-DDs per sea region ; Convoy Escort Group 2. The UK has one of the best convoy defense navies in the game. And that's simply putting a little yellow exclamation point or something next to every unit/factory/whatever is being revealed by the Scout Plane air wing when you have it selected. 6 & 4) captured. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. Never miss a thing. This video serves as guide to the Convoy Raiding and Convoy Escort missions. That said, you don't necessarily need to put DDs in Patrol TFs. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Using patrol or search and destroy won't work. Escort fleets don't have to be very big - I tend to run a single light cruiser and 6-8 destroyers, but that's probably not optimal, so maybe you can check. July 16, 2023. ; About Hearts of Iron 4 Wiki; Mobile view Convoy escorts can also be deathstacked but you need as many escort fleets as the enemy had raiding fleets in order to join every combat. Escort groups were a World War II tactical innovation in anti-submarine warfare by the Royal Navy to combat the threat of the Kriegsmarine ' s "wolfpack" tactics. Coastal Defense is like the strike forces, thou focus on your home. Single-Okra-7692 • 9 mo. . BB's + DD's. First ship laid down : 1940Strike fleets should help you achieve either one of those objectives. Never miss a thing. But the fleet will attempt to intercept attackers. You will catch and scare enemy convoy raiders this. Best to create a blockade of sea zones and divide your dedicated raiders (mostly subs) accordingly. You will require a repair haven and some sort of sub scouting to detect incoming fleets so you can move off the convoy route till the strike fleet goes back home. First up, we will explain all of the combat stats for land units in HOI4. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Mr_Dimento Lt. ago. What does work well with MtG is producing Sub3 with radar for convoy raiding, cheap DD for convoy escort, high-end CL, and BC is the best overall value for capital ships. You can never go wrong with torpedos and it always is a good idea to build screen with a. Set your convoys to avoid sea tiles with significant enemy fleet presence, and hope for the best. 263 1. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. Lewis Mk. 3rd. For all combat elements you want at least an equal number of escorts (DDs, CLs, CAs) as you want capitol ships (CV, CVL, CVE, BB, BC) For escorts, the. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. For ASW patrols, 4-6 good DDs and maybe a spotting CL seems to work pretty well. - Submarine group: Convoy Raiding mission - Destroyer group: Patrol or Convoy Escort or Minelaying missions - Mixed group with heavy ships: Strike Force mission Long version: Google "hoi 4 navy tutorial" for lots of results. Convoy Escort: Efficiency is just 2 ships per convoy, if I recall. - Also, i forgot to put "1-4 Escort / Light Carriers. This is a community maintained wiki. You will rack up hundreds of convoys and millions of british dead. We have already discussed how missions are changed as well as basics of the new spotting system in a previous diary and a future. Each ship increases the patrol groups liklihood of finding enemy fleets modified by the overall surface. Click open task force composition editor next to the first sub, then assign a group of ~10, you can save this as a preset and then apply it to all the subs within this task force. It is hilariously easy and you will feel dirty how gamey it is. This has a chance to. my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. Navies in HoI4 are a classic example of the Pareto Principle. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). You can honestly beat everyone with your starting fleet, so just deathstack it and make some anti sub escorts destroyers (sonar 2 depth charge 2/3 nothing else) and stick them on convoy escorts if your getting raided anywhere. For your main/attack fleet have them on strike force and always engage and repair on high damage or medium damage + no auto split. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. What does my unit composition have to be? I'm not familiar on which type of ship is a capital ship, I. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. My guess is that the frontline screens were low HP from other fights and your destroyers had torpedoes. I created a fleet with a single task force of destroyers to do convoy escort missions in the Mediterranean sea zones. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Even better if you're looking for subs in shallow waters where. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. And they were seemingly built in very large numbers. Cheap destroyers with detection and depth charges as a focus (if adding anything at all). Torpedos crit at a really high rate and large ships have basically 0% dodge chance unlike smaller and light ones. One just stripped basic I. In this I explain both the Convoy Raiding and Convoy Escort missions, and when. . The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. Yeah, naval AI is the most bonkers of all, but on the other hand it's probably the most difficult one to program as to not be exploitable. TODO Convoy spotting speed. Jun 16, 2016. 059. I know that this won’t matter in a few days with Man the Guns coming out, but I’m so fed up with the convoy escort missions. Carrier and cruiser to help against small surface raid ships but what I seen the AI tends to use larger stacks so not sure how useful only a few cruisers are in this regards. The reason deathstacks are the standard is that, as a doctrine, it enables you to bring overwhelming firepower to bear against your enemy. Which doctrine you choose will primarily depend on your goals with the navy and your naval composition. 9K views 1 year ago. Just park your fleet there with some hundred NAV and 1000 fighters to cover. I usually go for 4 BBs/CVs per fleet and then just spam as many escorts as possible. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. In this I explain both the Convoy Raiding and Convoy Escort missions, and when a. More task fleets on raiding means more actual raiding battles on the map. In many ways, the current HoI4 naval model kind-of takes the whole of the Battle of Leyte Gulf and mashes it all together all at once, so you've got your surface action in Surigoa Strait, your carrier strikes of the Sibuyan Sea and Cape Engano, and carriers themselves being brought under fire in the action off Samar - it's just that the vast. I've tried putting the 6 on patrol, strike force,removing their orders and sending them to the area. Wolf Pack - All about submarines. Just got HOI4 and I’m trying to figure out what would be a good naval composition for Italy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Another tip is to find the buttons for retrofitting your starting ships rather than having to build new ones. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. please tell me your thoughts about these 3 designs and what i should improve. NAV do better damage by a lot, and are cheaper, so extremely efficient per IC. The CLs should be well-rounded with radar and even more than one catapult. Just add as many torpedoes as you can and organise them in groups of ten or five. Design according to the missions of course. The comp doesn’t deathstack. For convoy escorts, I use squadrons of 8 DD each. Brooklyn666. How to Convoy Raid effectively. The main tree is mostly for CVs. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. There's also the issue of your composition. It's cheap and mix well due to shared techs. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers. Hi everyone! Since forums were all down yesterday the diary is coming today instead Today we are going to look at core changes to naval combat coming in 1. Submarines with this engagement rule will tend to flee from a group of defending. Good enough. Each class has different usage areas, advantages, and disadvantages. My patrol flotillas have 10 DD and 1 scouting cruiser, I build a handful of escort flotillas for convoy escort/sub hunting, and each battle fleet is usually 4 CV, 5 BB, 6 CA, 2 scouting cruisers, 12 CL, and 50 DD. This has a chance to damage ships. I think putting a few light cruiser with radar and scout planes into the convoy escort fleets would work well enough instead of putting radar on destroyers, though I haven't really played enough against strong sub-fleets to evaluate it. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. e. A single task force of 12 ships can participate in only one battle at a time. Carrier-based planes capable of naval bombing (CAS or NAV) will automatically do so even if they're not assigned to that mission, and deal 5x. 9. Fleet composition: - assign approximately 10 light cruisers and 20 destroyers ASW missions, all your submarines convoy raiding, and put all the rest of your ships into one giant doomstack. Compositions to do their tasks optimally would be as follows: 30 Subs = Raiding task force. Revealed:. Ideally 15 ships, but ♥♥♥♥ hit the fan and my admiral are being retarded with deploying where I want and not. . Conclusion. To increase the convoy escort/raiding efficiency, it is better to split your fleet into multiple task forces under one admiral. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. TODO number of ships needed, efficiency. Subs are great to destroy enemy transports and support surface ships, but are incredibly vulnerable to destroyers. CA + Heavy Cruiser, CL = Light Cruiser, DD = Destroyer with torps, DE = Destroyer w depth charges, CV = Carrier, CVE = CA-sized fast carrier As Mister Analyst already pointed out - Mordred Viking has been very instructive in naval operations. Unless you're very carefully microing task force composition, one plane per ship is necessary. If you spot a mistake, please help with fixing it. . , they will be a bare bones design compared to the DD you use in. I have a good time use a big escort TF as Italy and cover 3 sea zones. Convoy escort, they prevent friendly convoys from being attacked Convoy interdiction, they try to sink enemy convoys. First, what stats on subs are the most important to finding and killing convoys. 1. Jump to latest Follow Reply. I use my subs for convoy raiding, my destroyers for convoy escort, and everything else in my strike force/invasion support. 5 k (preferably under the 5. as a percentage attacked. . Escort efficiency [edit | edit source] Escort efficiency is an important metric in relation to convoy escort missions. Report. Pacific Fleet.